
That personality is so brash, in fact, and the game's pleasures so immediate, that I initially suspected I might get tired of the whole thing fairly quickly. In its approach to character design, to enemy spawns, to level construction and an embarrassment of environmental tweaks and gimmicks, it quickly assumes a personality of its own. To developer Free Lives' credit, though, Broforce is eager to really build on the foundations of others. Broforce is almost an unofficial sequel at times, deploying the same destructible terrain, the same strange, teetering architecture, the same comforting 2D perspective, and the same devastating sense of firepower applied with righteous neocon abandon.

It's a game of memories and borrowings, in other words, and - outside of dual-wielding action cinema - Vlambeer's Infinite SWAT is the single strongest influence. Have you ever taken an imaginary bullet in imaginary slow motion? Do you know why you should never make fists with your toes on Christmas Eve? If so, Broforce is for you. Heckfire, this is your heritage, a place where the earth shakes with every shot you fire, where your mere presence seems to shred the environment around you, and where the loopiest of power fantasies seems entirely natural, entirely appropriate. If you grew up in the 80s or 90s building death rays from bits of Lego, applying five o'clock shadow in felt pen, and watching the kind of movies that rarely featured quotes such as, "Masterly: an emotional tour-de-force" on the poster, this is your playground. That, in a single sentence, is almost all you really need to know about Broforce. "I'll be Robocop, you can be Indiana Jones." For more information, read our editor's blog. They offer a preliminary verdict but have no score attached.

Eurogamer's alpha and beta reviews are reviews of games that are still in development but are already being offered for sale or funded by micro-transactions.
